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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

The textbook is a resource , supplemented by a panoply of books, primary documents, online sites, experts, Skype chats, and anything else that supports the topic. Problem solving is integral to learning. Who doesn’t have problems every day that must be solved? Play is the new teaching.

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. The initial goal of gamification is to immerse students in course content and encourage collaboration among students.

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. The initial goal of gamification is to immerse students in course content and encourage collaboration among students.

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

At MIT, Ed invented and taught a freshman course on “Problem Solving”. He told me many times one of his favorite “problem exercises”. In 1972, for example, as a kind of spinoff from his Problem Solving course, he formed a group called “The Army to End the War” (i.e. But he did do other things.