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Project-based Learning vs Problem-based Learning in Science

Accelerate Learning

While there are plenty of examples of instructional strategies out there, when focusing on a discipline that lends itself easily to hands-on learning, you may want to consider a project-based learning approach. It also creates a way to see how science fits into everyday life.

Science 246
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Reflections on 50 years of Game-Based Learning (Part 3)

ED Surge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. A growing body of research highlights the efficacy of game-based learning.

Learning 276
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What is Constructivism and How Does it Fit Your Class?

Ask a Tech Teacher

Constructivism is a student-centered philosophy that emphasizes hands-on learning and active participation in lessons. Constructivists believe that learning is an active process so the most effective way to learn is through discovery. Learning is incremental. Learning is iterative.

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Robot Teachers vs Human Teachers:

Ask a Tech Teacher

Here’s an interesting article comparing the pros and cons of robots vs. humans: . For example , robots can create a learning experience based on the personality of every single student, and this does not take much time or effort. If you do not do so, your students will walk over you. 5 Pros of a Robot Teacher.

Robotics 294
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The Case for PDFs in Class Revisited

Ask a Tech Teacher

Let me know if this fits your experiences: The biggest reason teachers report for NOT liking internet-based cloud accounts has nothing to do with money, security, or privacy. Here are ten reasons to consider when evaluating PDF vs. cloud-based resources : PDFs play well with others. Include PDFs in that toolkit.

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Getting Older Students Excited About Science Class

Teach Hub

Assigning career-themed projects is another way to make a real-world connection to science. When students see that these scientific discoveries impact society, it will help to make the connection between what they are learning in the classroom and the outside world. These simulations can help to enhance a student’s learning experience.

Science 91
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Game Based Learning and Gamification in Maths teaching

Scientix

Learning through games has several advantages: encourages the acquisition and development of different skills; stimulates problem solving; encourages experiential learning; increases motivation. The child’s desire to play is an innate biological response to survive in the world. 2), written in mathematical language: Fig.1