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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

At MIT, Ed invented and taught a freshman course on “Problem Solving”. He told me many times one of his favorite “problem exercises”. In 1972, for example, as a kind of spinoff from his Problem Solving course, he formed a group called “The Army to End the War” (i.e. But he did do other things.