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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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5 Strategies for Inspiring an Inclusive STEM Culture in Your School

CoderZ

Programs that engage students using gamification, that have online access from any computer or device, and programs that are scaffolded to match students of all levels will be important for success. To accomplish this, schools need to implement teaching methodologies to meet students’ different needs.

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educators

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

There’ll be more specialized sessions exploring > implications and applications in areas such as computer science, > biology, social science, physics, mathematics, philosophy, and future > of technology. > > I’ll be giving a series of in-depth lectures to explain the core > ideas of NKS.

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

For example, something that in the past needed “human persuasion” might be “automated” by something like gamification—but then more of it can be done, with new needs for design, analytics, management, etc. We’ll be able to say some things—though perhaps in ways that are closer to psychology or social science than to traditional exact science.

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