Remove Creativity Remove Education Remove Gamification Remove Student Engagement
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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Here are twelve recommended by the Ask a Tech Teacher team: 12 Innovative Digital Tools to Engage High School Students In the ever-evolving landscape of education, keeping students engaged can be a challenge. Digital Art Platforms Digital art platforms are unlocking creative potential in students like never before.

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Using ChatGPT to Revolutionize PE Teaching: 5 Expert Strategies!

Ask a Tech Teacher

When we asked the Ask a Tech Teacher team to apply it specifically to teaching physical education–not something we usually think of with tech tools–they came up with these great ideas: Using ChatGPT to Revolutionize PE Teaching: 5 Expert Strategies! It is also having an impact on physical education and health.

Teaching 292
educators

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The Top 5 AI Quiz Builder Tools That Can Transform Your Classroom and Their Benefits

Ask a Tech Teacher

Artificial Intelligence–AI–can greatly assist many mundane education tasks. Tools like Siri, Alexa, ChatGPT, and a plethora of apps seem perfect for handling the repetitive and time-consuming aspects of education that take teachers away from the core of most lessons that require critical thinking, creativity, and problem-solving.

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How Can the Metaverse Transform Learning?

ED Surge

Founder & CEO, Intercultural Education Consulting The metaverse, a virtual, interconnected, and immersive digital space where users can interact with each other and digital environments, holds tremendous potential to transform education. I tried to be creative, use the resources around me and empower my students.

Learning 284
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Gamifying the Classroom: Strategies for Engaging Students

STEM Sport

STEM is an essential aspect of a child’s education. Lessons on these subjects help prepare students for future careers and success in their everyday life. An effective way for educators to bring STEM into the classroom is through hands-on activities. Gamification is especially beneficial when teaching STEM subjects to students.

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Digital Experiential Learning: 7 Steps to Transform Ordinary Classroom Activities

ED Surge

Venteicher and Stanley embraced Genially for their Lindbergh project because it allowed them to create a professional-looking, engaging interactive experience for their students with minimal effort—no programming necessary! Consider topics students struggle to retain, as well as those with a real-world application or connection.

Learning 245
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” CoCo is still in its beta phase, being tested out by educators from 65 different countries. A softer, more nuanced form of gamification is on the rise.