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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

CoCo is still in its beta phase, being tested out by educators from 65 different countries. As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. A softer, more nuanced form of gamification is on the rise.

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5 Strategies for Inspiring an Inclusive STEM Culture in Your School

CoderZ

In order to support a diverse educational community, it’s crucial that schools find ways to foster inclusivity across the curriculum. Diversity and inclusion are particularly important in STEM (Science, Technology, Engineering, and Math) disciplines, where minority groups are systemically underrepresented.

STEM 52
educators

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

And all I’ll be able to do here is give a snapshot of my current thinking—which will inevitably be incomplete—not least because, as I’ll discuss, trying to predict how history in an area like this will unfold is something that runs straight into an issue of basic science: the phenomenon of computational irreducibility.

Computer 105
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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

But at a personal and social level it was still always a lot of fun being around Ed and being exposed to his unique intense opportunistic energy—with its repeating themes but ever-changing directions. And there was one way in which Ed and I were very much aligned: both of our lives were deeply influenced by computers and computing.