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5 Strategies for Inspiring an Inclusive STEM Culture in Your School

CoderZ

In order to support a diverse educational community, it’s crucial that schools find ways to foster inclusivity across the curriculum. Diversity and inclusion are particularly important in STEM (Science, Technology, Engineering, and Math) disciplines, where minority groups are systemically underrepresented.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

CoCo is still in its beta phase, being tested out by educators from 65 different countries. As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. A softer, more nuanced form of gamification is on the rise.

educators

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

Sales or education jobs where one wants “human persuasion” or “human encouragement”. For example, something that in the past needed “human persuasion” might be “automated” by something like gamification—but then more of it can be done, with new needs for design, analytics, management, etc. So what does this mean for education?

Computer 105
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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

Project MAC After he left III in 1968, Ed’s next stop would be MIT, and specifically Project MAC (the “Multiple Access Computer” Project). The article said that the “MAC” stood either for “Multiple Access Computer” or “Machine-Aided Cognition”. Rick is doing great (at 15) despite his unorthodox education.