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5 Strategies for Inspiring an Inclusive STEM Culture in Your School

CoderZ

Make STEM compelling to all students In order to provide every student with an equitable opportunity to learn and build an interest in STEM subjects, schools must take steps to ensure STEM courses, labs, clubs, and other activities are accessible. Integration with other disciplines will ensure a holistic learning experience.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

educators

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

For example, something that in the past needed “human persuasion” might be “automated” by something like gamification—but then more of it can be done, with new needs for design, analytics, management, etc. We’ll be able to say some things—though perhaps in ways that are closer to psychology or social science than to traditional exact science.

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

Project MAC After he left III in 1968, Ed’s next stop would be MIT, and specifically Project MAC (the “Multiple Access Computer” Project). The article said that the “MAC” stood either for “Multiple Access Computer” or “Machine-Aided Cognition”. But actually Ed had already been involved much earlier with Project MAC.