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The Impact of Inclusive STEM Education

ED Surge

STEM education is not just about science and math; it develops skills such as creativity, communication, empathy and critical thinking that complement technologies like generative AI and coding. The STEM+CS team develops every opportunity from a lens of inclusion and accessibility for all.

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SMart Engineering: The Intersection of Science, Math and Art

PCS Edventures

SMart Engineering: The Intersection of Science, Math and Art SMart (Science, Math, Art) In the ever-evolving landscape of technology and innovation, an important synergy exists between science, mathematics and art in the field of engineering. These skills are the foundation of SMart engineering. Embrace risks without fear.

educators

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Engineering Education for Children on the Autism Spectrum: Content, Pedagogy, and Assessment

National Science Foundation

Engineering learning is a lifelong process that starts from a very young age as children discover the world through tinkering, touching, and being curious. Some refer to children as natural engineers (Dorie et al., Young children naturally and informally engage in engineering-related behaviors and activities (Petroski, 2003).

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How are control engineers improving the sustainability of irrigated agriculture?

Futurum

How are control engineers improving the sustainability of irrigated agriculture? In Australia, control engineers from the University of Melbourne and Rubicon Water have developed a system that automatically adjusts water supply to more efficiently meet demand. TALK LIKE A CONTROL ENGINEER.

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Creating a Makerspace in Your Classroom

Teach Hub

It’s also a place where students problem-solve, test, assemble, build, invent, and think outside of the box. Materials and tools may include arts and crafts, engineering supplies, and technology and robotics supplies. These experiences will develop their critical thinking and problem-solving skills.

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Bird Nest STEM Activities and Challenges

Carly and Adam

As educators, we are constantly on the lookout for innovative ways to integrate STEM (Science, Technology, Engineering, and Mathematics) into our classrooms. One such engaging method is through the use of literature-based STEM challenges, which not only foster a love for science and engineering but also promote literacy.

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Reflections on 50 years of Game-Based Learning (Part 3)

ED Surge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. While there is still work to do in closing the digital divide, access is becoming less of a limiting factor for game-based learning. Over the past few decades, there have been great strides in this area.

Learning 272