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6 Feedback Styles to Supercharge your eLearning Assessments

Magic EdTech

While we pay a lot of emphasis to designing the assessment items, we must pay an equal amount to feedback design, so that the learning loop can be completed. Here are some of the common types of feedback typically associated with eLearning assessments or simulations. These are adapted from the Kulhavy and Stock framework: 1.

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6 Feedback Styles to Supercharge your eLearning Assessments

Magic EdTech

While we pay a lot of emphasis to designing the assessment items, we must pay an equal amount to feedback design, so that the learning loop can be completed. Here are some of the common types of feedback typically associated with eLearning assessments or simulations. These are adapted from the Kulhavy and Stock framework: 1.

educators

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Building Computer Science Infrastructure with CodeVA

Ellipsis Education

By Josh Miles CMO Q&A with Chris Dovi, Executive Director, and Rebecca Dovi, Director of Education, of CodeVA It takes a village. We recently had the chance to sit down with CodeVA’s Executive Director, Chris Dovi, and Director of Education, Rebecca Dovi. Rebecca Dovi, Director of Education, CodeVA. What’s a good first step?

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Core Attributes of Learning Content

Magic EdTech

Before content is acquired, massaged, written, and transformed into a script, educators, content developers, and instructional designers identify the learning objectives, preferably following the ABCD principle: Audience (who the learners are). Call to Action,” a phrase commonly used in marketing, is equally applicable to learning.

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Evaluating Learning Solutions for Student Success

Magic EdTech

Classrooms are changing dramatically with the implementation of education technology. With the surge in eLearning products in the market, a proper evaluation of education products has never been more critical. But implementing education technology comes with its fair share of challenges.

Learning 105
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Building Born Accessible Games

Magic EdTech

According to Elearning Infographics, 90% of learners remember content better with hands-on gamified practices. Gamified content could be equally beneficial to students with disabilities. Gamification is a useful tool within education that has been used for over a decade, but where’s it headed in the coming years?

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Building Born Accessible Games

Magic EdTech

According to Elearning Infographics, 90% of learners remember content better with hands-on gamified practices. Gamified content could be equally beneficial to students with disabilities. Gamification is a useful tool within education that has been used for over a decade, but where’s it headed in the coming years?