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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

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Evaluating Learning Solutions for Student Success

Magic EdTech

Classrooms are changing dramatically with the implementation of education technology. But implementing education technology comes with its fair share of challenges. Technology Considerations. Which Software Considerations Are Critical to Edtech Evaluations? The technology should complement traditional teaching.

Learning 105
educators

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

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What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

Today, we’re taking a look at some of the most important aspects of K-12 fundraising technology that you need to know about before you embark on one of these engaging fundraisers with your students. One of the most effective and popular school fundraisers that makes use of technology is the a-thon fundraiser.

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Accessibility in E-learning Is Non-Negotiable

Magic EdTech

Gamification, personalization, adaptive content, and analytics are unique features that transform e-learning to intelligent learning. Let’s check out the personas of some possible virtual learners: John has cerebral palsy and uses voice-recognition technology for navigation. E-learning: Intelligent Learning.

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Accessibility in E-learning Is Non-Negotiable

Magic EdTech

Gamification, personalization, adaptive content, and analytics are unique features that transform e-learning to intelligent learning. Let’s check out the personas of some possible virtual learners: John has cerebral palsy and uses voice-recognition technology for navigation. E-learning: Intelligent Learning.