Remove Curriculum Remove Gamification Remove Problem Solving Remove Professor
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12 Innovative Digital Tools to Engage High School Students

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By enabling teachers to craft or curate videos tailored to their curriculum, these tools make complex subjects more digestible and engaging for students. Through interactive lessons, they can tackle real-world problems, like learning how to use a proxy with Selenium , enhancing their problem-solving skills.

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Simulations as a Teaching Strategy

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Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

Teaching 371
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The Top 5 AI Quiz Builder Tools That Can Transform Your Classroom and Their Benefits

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Tools like Siri, Alexa, ChatGPT, and a plethora of apps seem perfect for handling the repetitive and time-consuming aspects of education that take teachers away from the core of most lessons that require critical thinking, creativity, and problem-solving. link] Jacqui Murray has been teaching K-18 technology for 30 years.

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8 Great Websites and Apps to Help Kids With Fractions

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Young learners can participate in a variety of math-based activities and challenges that improve their problem-solving skills while making the process enjoyable. It’s an example of how gamification is ideal for encouraging learners , especially those studying remotely.

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What’s Changed in Lesson Planning

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Problem solving is integral to learning. Play is the new teaching though it’s beenrelabeled ‘gamification’. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. I know—this is a lot.

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Kid-created Games That Teach

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Solutions to this problem abound but one of the most popular with K-16 educators — because it works — is to gamify learning. Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. Units are modular.

Teaching 190
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17 Take-aways from Summer PD

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Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. They were problem solvers. I often heard, ‘if I tweak it here, I can solve this problem’ They are inquirers. This modeled not just problem solving but critical thinking.