Remove Creativity Remove Education Remove Gamification Remove Social Sciences
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” CoCo is still in its beta phase, being tested out by educators from 65 different countries. A softer, more nuanced form of gamification is on the rise.

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

People might say: “Computers can never show creativity or originality”. Sales or education jobs where one wants “human persuasion” or “human encouragement”. We’ll be able to say some things—though perhaps in ways that are closer to psychology or social science than to traditional exact science. So what’s left?

Computer 105
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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

When Ed arrived at BU he found he was assigned to an office with a certain Gerard ‘t Hooft —who happens to be one of the more creative and productive theoretical physicists of the past half-century (and would win a Nobel Prize in 1999 for his efforts). Rick is doing great (at 15) despite his unorthodox education.