Remove Computer Remove Curriculum Remove Gamification Remove Problem Solving
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Simulations as a Teaching Strategy

Ask a Tech Teacher

Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

Teaching 368
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STEM-in-Action: How Video Games Can Bring STEM Concepts to Life

PCS Edventures

With PCS Edventures, you’ll discover the secrets that turn your curriculum into an immersive adventure. Complete with live virtual instructors and a standards-aligned curriculum, the experience is full of technology, engineering design, art, math and robotics and coding. Video games are the ultimate game-changer in education!

STEM 64
educators

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Subscribers: Your February Special is Available

Ask a Tech Teacher

Gamification of education. Problem solving. She is the editor/author of dozens of tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum, and dozens of books on how to integrate technology into education. Digital citizenship I.

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Kid-created Games That Teach

Ask a Tech Teacher

Solutions to this problem abound but one of the most popular with K-16 educators — because it works — is to gamify learning. Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. Units are modular.

Teaching 190
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Bring Digital Robotics Competition to Your Classroom with Spring CoderZ League

CoderZ

Are you ready to introduce computer science in your classroom? There is no prior coding experience necessary and in fact, this is a fun way for students to dip their toes in the water before they begin coding curriculum next school year or enter the Fall League competition. In the meantime, check out our curriculum for advanced coders.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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17 Take-aways from Summer PD

Ask a Tech Teacher

Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. They were problem solvers. I often heard, ‘if I tweak it here, I can solve this problem’ They are inquirers. This modeled not just problem solving but critical thinking.