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Game-Based Learning is Essential in STEM

CSTEM

We can’t assume every student has access to a computer or the internet. With only 46% of children having access to the technology required for video game-based learning, it is difficult to implement fully. How to Evolve Curriculum Teachers must be aware of their students’ backgrounds and resources.

STEM 52
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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

educators

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

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What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

Today, we’re taking a look at some of the most important aspects of K-12 fundraising technology that you need to know about before you embark on one of these engaging fundraisers with your students. One of the most effective and popular school fundraisers that makes use of technology is the a-thon fundraiser.

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Evaluating Learning Solutions for Student Success

Magic EdTech

Classrooms are changing dramatically with the implementation of education technology. But implementing education technology comes with its fair share of challenges. Technology Considerations. The technology should complement traditional teaching. Important Technology Considerations When Evaluating EdTech.

Learning 105
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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

My goal here is to explore some of the science, technology—and philosophy—of what we can expect from AIs. And in a longer view, this kind of thing is basically a constant trend in history: what once took human effort eventually becomes automated and “free to do” through technology. How does all this relate to technology?

Computer 105
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Accessibility in E-learning Is Non-Negotiable

Magic EdTech

When most of the learning has to happen remotely, lack of a11y of your course content means a lack of access to education for students with disabilities. Today, e-learning has revolutionized how content is accessed, consumed, discussed, and shared by online learners. Universal Design Basics: New Accessibility Standards.