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Transitioning your flash assets to HTML5? Here’s what you need to know

Magic EdTech

Follow this five-step process to ensure the successful conversion of your eLearning content from Flash to HTML 5: . If you have access to original course files, you will not have to restore the assets and instead create the course in HTML5 easily. Step 1: Determine the courses that need to be converted based on priority.

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Transitioning your flash assets to HTML5? Here’s what you need to know

Magic EdTech

Follow this five-step process to ensure the successful conversion of your eLearning content from Flash to HTML 5: . If you have access to original course files, you will not have to restore the assets and instead create the course in HTML5 easily. Step 1: Determine the courses that need to be converted based on priority.

educators

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. The initial goal of gamification is to immerse students in course content and encourage collaboration among students.

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Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

Bett provides a great opportunity for eLearning professionals and companies to showcase their solutions. Some of the key strengths at Magic when it comes to mobile application development are our ability to: Enable greater digital accessibility. Support gamification of content. Create micro learning modules.

EdTech 45
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Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

Bett provides a great opportunity for eLearning professionals and companies to showcase their solutions. Some of the key strengths at Magic when it comes to mobile application development are our ability to: Enable greater digital accessibility. Support gamification of content. Create micro learning modules.

EdTech 40
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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. The initial goal of gamification is to immerse students in course content and encourage collaboration among students.

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Exploring the Possibilities in Digital EdTech

Magic EdTech

Many EdTech companies now offer tools for making lessons more accessible to learners with learning differences. Gamification is becoming increasingly common in educational technology. The Khan Academy is a prime example of accessible EdTech that’s in use in classrooms and homes around the world.

EdTech 40