Remove Accessibility Remove Education Remove Equality Remove Gamification
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Game-Based Learning is Essential in STEM

CSTEM

We have long believed that one of the keys to successfully closing learning gaps in STEM education is through captivating, current methods that engage students’ imaginations. A recent piece from College Education News shows that game-based learning can play a large role in improving STEM outcomes. We’re not the only ones who think so.

STEM 52
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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

educators

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

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What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

We’ll show you how fundraising technology aimed at K-12 schools is effective because it is: Shareable Educational Adaptable User-Friendly Let’s get started with one of the most important aspects of any online fundraising effort: how shareable the campaign is! Want to motivate students to participate?

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Evaluating Learning Solutions for Student Success

Magic EdTech

Classrooms are changing dramatically with the implementation of education technology. With the surge in eLearning products in the market, a proper evaluation of education products has never been more critical. But implementing education technology comes with its fair share of challenges. These changes impact how students learn.

Learning 105
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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

One of them is that one can expect to make something equally computationally sophisticated out of all sorts of different kinds of things—whether brain tissue or electronics, or some system in nature. Sales or education jobs where one wants “human persuasion” or “human encouragement”. So what does this mean for education?

Computer 105
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Accessibility in E-learning Is Non-Negotiable

Magic EdTech

However, one thing is predictable in this most unpredictable COVID-19 era; educational institutions are the first to close and last to open. When most of the learning has to happen remotely, lack of a11y of your course content means a lack of access to education for students with disabilities. E-learning: Intelligent Learning.