Remove Accessibility Remove Creativity Remove EdTech Remove Gamification
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.

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Charting New Territories in PD: The Whitsby Story with ASCD

Cool Cat Teacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

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21 Top Professional Development Topics For Teachers Now

Cool Cat Teacher

Forming Community Partnerships to Access Educational Resources In this course for school leaders, you will explore methods for seeking out and partnering with community members to gain a variety of resources for your school. Education Technology Accessibility for All Students. As educators, we want what’s best for our students!

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Top 10 TED Talks on Education

Magic EdTech

TED is a nonprofit organization devoted to making ideas accessible and sparking conversations in communities worldwide. He outlines three principles on which human life flourishes: human beings are naturally different if you can light the spark of curiosity; they need no further assistance in learning, and human life is inherently creative.

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

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Building Born Accessible Games

Magic EdTech

Gamification is the application of game elements and game-inspired design to learning content. The initial goal of gamification is to immerse students in course content and encourage collaboration among students. Gamification for an Inclusive Learning Environment. Taking Learning Games Beyond 2022.

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Modern Age Interactions for Learner Success

Magic EdTech

The rise of digital learning over a variety of devices has presented learning content developers with an opportunity to make interactive content more interoperable, inclusive, and accessible. Educational Games and Gamification: This type of content encourages learning through fun activities that engage participants in learning.