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How Education Service Agencies Transform Data Fragmentation to Data Integration

ED Surge

The ESAs often provide guidance, training and support to LEAs in selecting, implementing, and integrating edtech products into their educational programs. Without interoperability, data silos emerge, making it difficult for stakeholders to access and use the full range of capabilities offered by different edtech products.

Education 258
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Reflections on 50 years of Game-Based Learning (Part 3)

ED Surge

Proponents of game-based learning have good reason to be optimistic—but also cautious. Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. A growing body of research highlights the efficacy of game-based learning. That’s still anyone’s guess.

Learning 279
educators

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A Major Textbook Publisher Has Gone Private. What Does That Mean For Its Transition To Digital?

ED Surge

Obviously, the Veritas deal gives HMH access to capital, which is good for them, Wiley says. One question is whether HMH will figure out how to use adaptive-learning tools so that its products are more than just a textbook, Wiley says. The publisher has to play catchup, he says.

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How Technology Is Powering Learning

Magic EdTech

The flipped classroom, discussion forums, peer-reviewed assignments, and adaptive learning are few such cognitive approaches that make a sincere attempt at leveraging technology to deliver and facilitate learning with its most real intent to encourage higher-order thinking.

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How Technology Is Powering Learning

Magic EdTech

The flipped classroom, discussion forums, peer-reviewed assignments, and adaptive learning are few such cognitive approaches that make a sincere attempt at leveraging technology to deliver and facilitate learning with its most real intent to encourage higher-order thinking.

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Building Born Accessible Games

Magic EdTech

Gamification for an Inclusive Learning Environment. While gamification is incredible, accessibility is often lost within programs like this. Accessibility is ensuring the game is usable for students regardless of their abilities and the accommodations that they may require.

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Building Born Accessible Games

Magic EdTech

Gamification for an Inclusive Learning Environment. While gamification is incredible, accessibility is often lost within programs like this. Accessibility is ensuring the game is usable for students regardless of their abilities and the accommodations that they may require.