Remove Education Remove Gamification Remove Learning Remove Mobile Learning
article thumbnail

Transitioning your flash assets to HTML5? Here’s what you need to know

Magic EdTech

However, this change is in many respects long overdue, as the new educational technology landscape requires courses to be formatted in a way that is compatible with mobile devices and tablets. Adaptive: Multi-device custom mobile learning solutions that support PCs, Laptops, and Tablets.

article thumbnail

Transitioning your flash assets to HTML5? Here’s what you need to know

Magic EdTech

However, this change is in many respects long overdue, as the new educational technology landscape requires courses to be formatted in a way that is compatible with mobile devices and tablets. Adaptive: Multi-device custom mobile learning solutions that support PCs, Laptops, and Tablets.

educators

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

Bett Excel London – 2019 is an internationally-recognized workshop for transformative learning that enables the global education community to come together to celebrate, find inspiration and explore the innovations through technology that are defining the next frontier in higher education. Mobile Application Development.

EdTech 45
article thumbnail

Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

Bett Excel London – 2019 is an internationally-recognized workshop for transformative learning that enables the global education community to come together to celebrate, find inspiration and explore the innovations through technology that are defining the next frontier in higher education. Mobile Application Development.

EdTech 40
article thumbnail

Best Gamification Tools for Teachers

Educators Technology

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Students are not even required to login to play Kahoot games.