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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.

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Will AIs Take All Our Jobs and End Human History—or Not? Well, It’s Complicated…

Stephen Wolfram

People might say: “Computers can never show creativity or originality”. For example, something that in the past needed “human persuasion” might be “automated” by something like gamification—but then more of it can be done, with new needs for design, analytics, management, etc. So what’s left? We’ve been talking about “jobs”.

Computer 105
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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

When Ed arrived at BU he found he was assigned to an office with a certain Gerard ‘t Hooft —who happens to be one of the more creative and productive theoretical physicists of the past half-century (and would win a Nobel Prize in 1999 for his efforts).