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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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From Scientist to Shareholder: Why do it?

Scientix

It is therefore vital that students see the benefits – for themselves and their societies – of learning national sciences such as biology, chemistry, and physics. As John Doerr, successful venture capitalist and early investor in Google, recently phrased it: “Sustainability is the next computer science”.

educators

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Is Cue Robot In Education The Next Big Thing? Superb Tips to Use Coding Robot

STEM Education Shopping

Cue robots are created by Wonder Workshop and designed for use in computer science classes. Using cue robots in education has become increasingly popular due to their advanced Bluetooth capabilities that allow them to connect directly to computers or tablets. It’s like teaching Cue how to talk and play games with you.

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

Indeed, so confident was he of his programming prowess that he became convinced that he should in effect be able to write a program for the universe—and make all of physics into a programming problem. It didn’t help that his knowledge of physics was at best spotty (and, for example, I don’t think he ever really learned calculus).