Remove Communications Remove Computer Science Remove Creativity Remove Gamification
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Bring Digital Robotics Competition to Your Classroom with Spring CoderZ League

CoderZ

Are you ready to introduce computer science in your classroom? As they practice their coding using Blockly, students also develop computational thinking and creative problem-solving skills. Gamification and competition encourage students to learn and develop skills while also having fun!

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

ED Surge

By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.

educators

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Is Cue Robot Workshop Effective For Learning Coding?

STEM Education Shopping

It helps develop problem-solving skills, critical thinking and fosters creativity in computer science. Source: Geekazine I’ve had the opportunity to work with both Wonder Workshop and Cue Robot in computer science workshops, and I must say that each platform has its unique benefits for learners.

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Is Cue Robot In Education The Next Big Thing? Superb Tips to Use Coding Robot

STEM Education Shopping

Cue robots are created by Wonder Workshop and designed for use in computer science classes. Using cue robots in education has become increasingly popular due to their advanced Bluetooth capabilities that allow them to connect directly to computers or tablets. What Are The Benefits Of Using Cue Coding Robots In The Classroom?

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How do you build a Learning Space for All? Low Floor, High Ceiling

CoderZ

From Minecraft to Fortnight, the gamification of coding skills has inspired students in underrepresented groups to dive into what was once a more complex and inaccessible field. To an untrained eye, the need for coding/computer science could be easily missed. The “STEM Gap”. It’s fair to ask, why should we bother with coding?

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Remembering the Improbable Life of Ed Fredkin (1934–2023) and His World of Ideas and Stories

Stephen Wolfram

. “Lick” Licklider —who persuaded Ed to join BBN to “teach them about computers”. It didn’t really come to light until he was at BBN, but while at Lincoln Lab Ed had made what would eventually become his first lasting contribution to computer science. Just under 30 professors of computer science came down to IBM.