article thumbnail

Transitioning your flash assets to HTML5? Here’s what you need to know

Magic EdTech

Improving upon the gaps in content can include better images, sounds, videos, branding, and transitions, including course assessments and gamification. Adaptive: Multi-device custom mobile learning solutions that support PCs, Laptops, and Tablets. The time it takes will depend on the number of courses and the type of updates.

article thumbnail

Transitioning your flash assets to HTML5? Here’s what you need to know

Magic EdTech

Improving upon the gaps in content can include better images, sounds, videos, branding, and transitions, including course assessments and gamification. Adaptive: Multi-device custom mobile learning solutions that support PCs, Laptops, and Tablets. The time it takes will depend on the number of courses and the type of updates.

educators

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

The custom branded apps facilitate offline learning and are compatible with all devices. Mobile Application Development. Offering robust and scalable mobile application development , we can custom-design mobile learning apps meant to support educational requirements. Create micro learning modules.

EdTech 45
article thumbnail

Innovative EdTech Exhibits Find Their Way at Bett Excel London – 2019

Magic EdTech

The custom branded apps facilitate offline learning and are compatible with all devices. Mobile Application Development. Offering robust and scalable mobile application development , we can custom-design mobile learning apps meant to support educational requirements. Create micro learning modules.

EdTech 40
article thumbnail

Best Gamification Tools for Teachers

Educators Technology

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. Gamification in education: What, how, why bother?